(no subject)
Mar. 8th, 2006 11:51 pmTwo Exalted house-rules for implementation in the next game I run.
1. The Law of Dramatic Limit
Characters accrue Limit through encountering triggers or suppressing their Virtues as normal, and Limit Break when they reach 10 Limit (gaining Willpower equal to their Limit Virtue when they do.) However, the Storyteller now has the option of offering a character a Limit Break during a dramatic scene involving that character. If the player accepts, he immediately suffers his Limit Break for the remainder of the scene and gains Willpower equal to the his current Limit. (Players may also request a Limit Break under circumstances they consider sufficiently dramatic.) If the player refuses, nothing happens.
Design notes: This rule is intended to make Limit a dramatic tool rather than an often-ignored extra.
2. The Law of Heroic Death
In order to permanently kill a heroic character, the killer must dedicate a full-round action to the task, without splitting die pools or taking any non-reflexive defenses. Characters for whom this action is not taken will eventually recover, though they may be permanently scarred or otherwise carry reminders of their brush with death. Slain characters may, at their players' option, cling to life until the end of the scene, in order to deliver an appropriate death monologue.
Design notes: Exalted is an explicitly heroic game, and it is out of genre for PC (or major NPC) death to be accomplished easily.
1. The Law of Dramatic Limit
Characters accrue Limit through encountering triggers or suppressing their Virtues as normal, and Limit Break when they reach 10 Limit (gaining Willpower equal to their Limit Virtue when they do.) However, the Storyteller now has the option of offering a character a Limit Break during a dramatic scene involving that character. If the player accepts, he immediately suffers his Limit Break for the remainder of the scene and gains Willpower equal to the his current Limit. (Players may also request a Limit Break under circumstances they consider sufficiently dramatic.) If the player refuses, nothing happens.
Design notes: This rule is intended to make Limit a dramatic tool rather than an often-ignored extra.
2. The Law of Heroic Death
In order to permanently kill a heroic character, the killer must dedicate a full-round action to the task, without splitting die pools or taking any non-reflexive defenses. Characters for whom this action is not taken will eventually recover, though they may be permanently scarred or otherwise carry reminders of their brush with death. Slain characters may, at their players' option, cling to life until the end of the scene, in order to deliver an appropriate death monologue.
Design notes: Exalted is an explicitly heroic game, and it is out of genre for PC (or major NPC) death to be accomplished easily.